PROJECT DETAILS 

​Engine: Unity
Genre: Platform brawler
Development Time:  3 weeks
Team Size: 3
 Role: Level Designer

        My Contribution 

Pre-Production

Starting this project we wanted to focus on the four elements and making a simple yet fun 2D brawler.

While discussing our concepts we tried to keep in mind the time frame of the game jam.

Level Design 

Since this was a 2D platformer I wanted a simplistic way to design the levels. Luckily Unity has a Tilemap tool.  Staying true to the four elements theme I decided to make a level for each element.

My approach for the layout of each level was simple, I started with one-three platforms and through play testing and iteration I eventually landed on the final layouts. Each level was then dressed accordingly.

        Retrospective 

Publish 

After playtesting and level polishing were done I helped create the Itch.io page to allow us to publish the game.